Författare: Daniel Nylander

  • MAME 0.94u3 släppt

    0.94u3
    ——

    Compiler fixes [Atari Ace]
    Misc fixes [Nathan Woods]

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:
    ———————————————————————-

    clones
    ——

    Bubble Bobble (newer set) [Tormod Tjaberg]
    Puyo Puyo (World) [Fabrice Arzeno]

  • MAME 0.94u2 släppt

    0.94u2
    ——

    Changes from Aaron Giles
    ————————

    mame.c: updated documentation
    cps1.c: fixed QSound routing
    cps2.c: fixed QSound routing
    itech32.c: fixed Driver’s Edge colors (red/blue were swapped)
    segaorun.c: many tweaks based on schematics
    – connected some outputs via 8255 PPI
    – fixed IRQ handling to match schematics
    – hooked up watchdog, global mute
    – fixed IRQ2 timing
    segaxbd: tweaks
    – added hack to make GP Rider boot; input bug prevents full playability
    – fixed IRQ handling to match schematics
    – hooked up watchdog, sound reset, and global mute
    – hooked up dummy CPU for running SMGP communications
    – reduced interleave on all games except LOF
    segaybd: tweaks
    – fixed CPU speeds according to schematics
    – hooked up global mute
    – reduced interleave on all games
    machine/segaic16.c: changed divide-by-zero case to return a value
    vidhrdw/segaic16.c: several updates
    – implemented Y-board sprite priorities (not fully understood, but
    seems to work)
    – found missing 8th bit in Outrun/X-board sprite pitch
    – implemented Outrun/X-board road priorities according to logic dump
    from Leopardcats
    – hooked up road RAM double buffering that was missing for
    Outrun/X-board
    – disabled direct scanline mode for Outrun road, which doesn’t support
    it

    Fixed sample playback glitch

    Fixed othunder sound clipping

    Fixed Batrider sound

    Fixed Dream Shopper crash

    Added sound balancing assistance display to debug builds

    cpuintrf.c cleanup

    Removed some unwanted clamping code from sound core

    Adjusted Frogger volume

    Changes from Brian Troha

    Changes from Derrick Renaud
    —————————

    Added proper watchdogs to
    Bosconian, Galaga, Pole Position, Xevious

    Fixed Wiggie Waggle crash

    Fixed some speaker settings

    schaser – updated sounds to include missle effect and
    fix dot sounds per schematics.

    SN76477 emulation – fixed bug where gain was 3x more
    then it should be, causing effects to clip for 2/3rds
    of the time.

    SN76477 emulation – fixes the attack time for one-shot
    envelope mode.

    Fixed crash in crash, ripcord and robotbwl and added
    sample support to them. Samples not currently
    recorded.

    robotbwl – added discrete simulation for footsteps

    crash – added discrete simulation for beeper

    Changes from Nathan Woods
    ————————-

    src/sndintrf.c:
    src/sndintrf.h:
    – Added entries for two MESS specific sound cores

    src/sound/wavwrite.c:
    src/sound/wavwrite.h:
    src/sound/discrete.c:
    – Changed wavwrite type from ’void *’ type to an opaque pointer
    ’wav_file *’

    src/cpu/g65816/g65816op.h:
    – This patch fixes a bug whereby the CPU could switch modes without
    entering the set of functions for that mode. Specifically, if a mode
    change occurs it will break out of the execute function and reenter the
    correct function.

    Changes from Nicola Salmoria
    —————————-

    documented debug mode in TNZS

    Fixed some bad gfx in Sky Lancer

    Rebalanced Gyruss volume

    NMK004 sound simulation

    playmark.c updates
    – Fixed sprite/tile priorities in World Beach Volley, and fixed SOME
    priorities in Excelsior – but not all of them, the high score screen is
    still wrong.
    – Found bitmap enable bit, fixes girl pictures sticking in Big Twin and
    Excelsior, and garbage graphics in Excelsior.
    – Added rowscroll support, fixes wbeachvl37b7gre.
    – As previously noted, wbeachvl37b16gre could be a genuine bug of the
    original – I don’t see how it could work otherwise.

    Changes from Pierpaolo Prazzoli
    ——————————-

    Super Slam update
    – Fixed sprites
    – Fixed text tilemap colors
    – Fixed text tilemap scrolls
    – Fixed VSync

    Fixed dips in Sky Lancer

    playmark.c update
    – Fixed dipswitches in Excelsior
    – Tweaked bitmap scroll in Excelsior
    – Changed bitmap to be drawn after the fg_tilemap (this is correct in Excelsior
    and looks better in Big Twin, but looking at the service mode in Excelsior
    some ”good” bits are trasparent)
    – Added Continue dipswtich in Big Twin

    Other Changes
    ————-

    NMK16 dipswitch fixes [Brian Troha]

    Progress on TX1 / Speed Buggy driver [Phil Bennett]
    Still To Do:

    Buggy Boy/Speed Buggy
    # Arithmetic chip support.
    # Correct object drawing and attributes (e.g. zoom factors).
    # Road drawing.
    # Fix inter-CPU communications.
    # Layer mixing.
    # Fix controls.
    # Discrete sound hardware

    TX-1
    # All of above
    # Missing PROMs

    Allow for more than 40 entries in the Analog menu [Christopher Stone]

    Fixed dips in Dunk Shot [Sonikos]

    Fixed some bad gfxlayouts [Atari Ace]

    Update to Shrike Avenger, documentating the motor behavior [Peter Sealy]
    game is now partially working

    Added scroll mouse support [Robin Merrill]

    Allowed f1en to show full attract mode [David Haywood]

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:
    ———————————————————————-

    clones
    ——

    Pit n Run (set 2) [MAN]
    Sky Lancer (Orca) [Manuel Assoni]
    Star Trek (defender bootleg) [Pierpaolo Prazzoli]
    Poker Ladies (Leprechaun ver. 401) [Manuel Assoni]
    Pinbo (set 2) [Pierpaolo Prazzoli]

    New games marked as GAME_NOT_WORKING
    ————————————

    TX-1 [Phil Bennett]
    Buggy Boy [Phil Bennett]

  • MAME 0.94u1 släppt

    0.94u1
    ——

    Mostly bugfixes related to problems caused by the 0.93 sound update

    Fixed itech32 driver, the previous 64-bit fix caused graphical problems
    both should be fixed now [Aaron Giles]

    Fixed ’3 speaker problem’ with Qsound [Aaron Giles]

    Fixed ’deadang’ crashing [Aaron Giles]

    Fixed games using the 5110 which refused to start (bagman, cvs driver
    etc.) [Aaron Giles]

    Other sound fixes [Aaron Giles]
    * fixed initialization order problem in niyanpai
    * removed unused filters in othunder
    * fixed initialization order problem in rungun
    * prevented setting negative timers to fix stkclmns crash
    * fixed triplfun by making sure the X1-010 chip is present before trying to
    reset it
    * sound in outrun

    fixed cheat.c typo + other [Atari Ace]

    attempted to fix batrider crash [Aaron Giles]

    Intel Flash improvements [smf]

    Fixed Laser Ghost title screen [Aaron Giles]

    Discrete sound updates [Derrick Renaud]

    Started cleaning up konamigx driver [R.Belmont]

    Fixed auto_malloc compiler warning with DOS tools [smf]

    Updates to XML output [Logiqx]

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:
    ———————————————————————-

    Excelsior [Pierpaolo Prazzoli]
    no sound (PIC not dumped)

    Star Fire 2 [David Rolfe]

    Tecmo World Cup Millenium [smf]

    New games marked as GAME_NOT_WORKING
    ————————————

    Calorie Kun [David Haywood]
    preliminary driver, basic tilemap + sprites hooked up

    Pipeline [David Haywood]
    rom loading, not much else.

  • MAMEdOX v1.0 för Xbox släppt!

    Mamedox v1.0 (Coding by Ebsy and HK$, Support files by BritneysPAIRS.)
    ———————————————————————-

    http://mamedox.blogspot.com

    Interface improvements/modifications

    * Added Back button to cycle through sort methods (by name, by manufacturer, by genre etc.) The sort mode is displayed at the top of the screen.
    * Fixed Screenshots aspect ratio in display modes.
    * Clones use screenshot from parent rom.
    * Favourite roms are displayed as a different colour (gold).
    * ’Show Favourites’ filter now replaces ’filter disliked’.
    * Renamed some text in UI for accuracy.

    New Drivers

    * MAME 0.92 driver added for Super Trio (suprtrio)

    Extra Options

    * Soften and Flicker Filter are now configurable.
    * Ability to select whether clones use their own screenshot, or the screenshot from its parent rom.
    * ”Force VMM” is set to ’off’ by default, this is to enable the use of the new updated VM.txt
    * Miscellaneous Default options changed to be more user-friendly.

    General Changes

    * Changed save game location (was 4d414d45 now 4d414d46.)
    * Changed save game icon.
    * Debug.log logging removed.
    * default skin updated to reflect UI changes.

    Support Files

    * cheat.dat, hiscore.dat and new catver.ini added
    * samples and artwork added.
    * New optimised VM.txt.
    * New rom configs added to fix remapped keys.
    * updated DAT’s for romcenter and clrmame (DAT’s not 100% tested.)

  • MAME 0.94 släppt

    0.94
    —-

    SPI update [Ville Linde]
    preliminary sprite Alpha (no tilemap alpha)
    added sprite / tilemap DMA
    proper RTC emulation

    Removed SAMPLES support from sndhrdw/galaxian.c [Aaron Giles]

    Removed extraneous clipping when passing streams from one output to the
    next input [Aaron Giles]

    Added macros for ROM_REGION64_LE and ROM_REGION64_BE [Aaron Giles]

    SegaPCM now does stream_update on reads/writes for slightly better
    accuracy [Aaron Giles]

    Fixed System24 crash due to sound update [Aaron Giles]

    ADSP2100 big endian fix [Alex Eddy]

    Fixed Star Force crash [Aaron Giles]

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:
    ———————————————————————-

    Galaxy Force 2 [Aaron Giles]
    Power Drift [Aaron Giles]
    Strike Fighter [Aaron Giles]
    Rail Chase [Aaron Giles]

    clones
    ——

    Mortal Kombat (Yawdim bootleg) [Aaron Giles]

  • MAME 0.93u3 släppt

    0.93u3
    ——

    Mini-update dedicated to the guys over at the Mame Italia Forum
    ( http://www.mame.emuita.it/ )

    —-

    Taito L driver update [Nicola Salmoria]
    – Changed interrupt handling, this fixes test mode in Plotting
    – Fixed champwr msm5205 playback, including volume.

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:
    ———————————————————————-

    Twinkle
    More More
    XESS – The New Revolution (SemiCom 3-in-1)
    [Corrado Tomaselli / Mame Italia Forum, David Haywood]

  • MAME 0.93u2 släppt

    0.93u2
    ——

    Only a few sound fixes this time, please continue testing but don’t expect
    many changes in this department compared to u1 unless otherwise mentioned
    in this whatsnew.txt. The majority of the changes here are other cleanups
    and additional sets.

    —-

    m48t58 / m48t58y emulation, used by hornet and others [smf]
    hooked up in slapshot / operation wolf 3 / itech32

    MESS specific usrintrf patch [Nathan Woods]

    Fixed -wavwrite [Derrick Renaud]

    0.93 link warning fixes [Lawrence Gold]

    Exzisus dipswitch fix [Nicola Salmoria]

    Fixed Return of Invaders Life display [Nicola Salmoria]

    Dipswitches + Description fixes in Great Swordsman [Nicola Salmoria]

    Fixed sound in Opeartion Wolf [Nicola Salmoria]

    Fixed 2 player game in Super Qix [Nicola Salmoria]

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:
    ———————————————————————-

    PuzzLoop 2 [Andreas Thors�n, Razoola]

    clones
    ——

    Additional SPI sets [Bladerunner, Flatliner, The Sheep & Tormod]
    Ring King (Woodplace version) [Pierpaolo Prazzoli]
    Pit Fighter (version 5) [Pierpaolo Prazzoli, MAN]

  • Svenska röstfiler uppdaterade igen!

    Asterisk PBX Svenska Röstmeddelanden Version 0.75 är nu släppt!

    Cirka 10 nya meddelanden, bland annat meddelanden för Telefonväckning (funkar finfint!).
    Har även gjort om många utav filerna under digits (1,2,3…). Klippt bort en del tomrum på slutet av varje fil så de passar bättre in i meningar.
    Skall fortsätta att göra det på samtliga..

    Totalt är det nu 530 meddelanden.

    ZIP-packad
    asterisk_svenska_ljudfiler_male1.zip

    tar.gz-packad
    asterisk-prompt-se_0.75-orig.tar.gz

    Kommentarer på ”buggar” och andra felaktigheter mottages gärna!
    Problem finns med bland andra engelska ”new”. Det blir ”ny” (singluar) och ”nya” (pluralis) på svenska. Så ofta kan man få meddelanden som ”Du har en nya meddelanden..”

  • Svenska röstfiler uppdaterade!

    Asterisk PBX Svenska Röstmeddelanden Version 0.7 är nu släppt!

    Ytterligare ca 100 meddelanden har nu översatts till svenska av mig.
    Det gick åt mycket whiskey och nässpray för att få rätt sorts röst 🙂

    Totalt är det nu 520 meddelanden. Detta täcker Asterisk standardmeddelanden.
    Klart är att det nu finns ytterligare meddelanden, de kommer att översättas inom kort.

    Tanka ner arkivet, packa upp i /var/lib/asterisk

    ZIP-packad
    asterisk_svenska_ljudfiler_male1.zip

    tar.gz-packad
    asterisk-prompt-se-0.7.tar.gz
    (Detta paket kommer inom kort att finnas i Debian GNU/Linux, paketnamn asterisk-prompt-se)

    Biblioteksstrukturen ser ut som följer:

    sounds/digits/se – Siffror.. 1 2 3
    sounds/letters/se – Bokstäver.. A B C
    sounds/phonetic/se – Fonetiska ord.. Adam, Bertil, Ceasar
    sounds/silence/se – Tomma meddelanden i olika längder
    sounds/wx/se – Vädermeddelanden
    sounds/se – De vanliga meddelandena..

  • MAME 0.93u1 släppt

    0.93u1
    ———

    Some quick fixes, please test with this build now.

    Do a clean compile or this won’t work.

    —-

    Sound system update fixes [Aaron Giles]
    * cninja games OKI frequency fixed
    * cps1 games OKI frequency fixed
    * cps1 QSound games properly remove the 2151
    * nemesis no longer references non-existant k005289
    * tnzs has missing 2203 interface reinstated
    * ay8910 no longer attempts to free memory allocated with auto_malloc
    * streams engine oversamples by averaging now
    * removed some obsolete code from the streams code
    * konamigx crash (R.Belmont)
    * fixed swapped left/right samples in Cyberball
    * fixed crash in Darius
    * made bbakraid mono again
    * fixed running with -nosound
    * fixed several issues with banking and playback in the OKI6295
    * removed obsolete macro in sound/streams.c
    * nbmj9195 crashes
    * adding missing memset when initializing the tms5110 and tms5220 structures;
    should prevent the crashes
    * fixed signed/unsigned error in 5110 core
    * as an experiment, removed oversampling from namco.c now that the sound
    core will do it for you

    10 Yard Fight driver update [Curt Coder]
    – converted to use tilemaps
    – cleaned up driver
    – conditional coinage doesn’t work due to PORT_DIPCONDITION limitations
    – fixed rom names slightly
    – changed names to match title screen and flyer

    Flash ROM support update [R.Belmont]
    – Added support for arbitrary manufacturer and chip IDs instead of hardcoding
    – Added support for the extended chip ID protocol favored by AMD and Fujitsu
    – Bumped limit up to 8 chips

    Rebalanced Gyruss sound [Nicola Salmoria]

    UI Changes [Nicola Salmoria]
    – Now shows grouped consecutive identical CPUs and sound chips in the game
    information screen, so games like Gyruss fit again.
    – Bumped the MAX dip switches that can be handled by the dip switch menu
    to 256 (and adds bounds checking so it doesn’t crash anyway).

    Fixed visible area in Steel Force driver [Pierpaolo Prazzoli]

    Misc compiler fixes [Lawrence Gold]

    Fixed Itech32 64-bit crash [R.Belmont]

    Input corrections in Bubble Bobble (dipswitches etc.) [Nicola Salmoria]

    Discrete Sound Update [Derrick Renaud]

    Discrete Sound Changes
    ======================
    Various tweaks to the discrete modules and updated all
    drivers to use new code.
    * DISCRETE_COUNTER, DISCRETE_LFSR_NOISE, DISCRETE_NOTE
    – added different clocking types to be more flexable.
    * DISCRETE_COUNTER_FIX – removed and merged with
    DISCRETE_COUNTER.

    New Discrete Modules
    ======================
    * DISCRETE_DIODE_MIXERx – Mixes signals through
    diodes.
    * DISCRETE_MULTIPLEXx – 1 of 2/4/8 signal multiplexer.
    * DISCRETE_RCDISC4 – Various charge/discharge
    circuits.

    Game Driver Changes
    ===================
    * tank8 – added explosion gain control

    New games marked as GAME_NOT_WORKING
    ————————————

    Time Crisis 2
    added to namcos23, skeleton rom loader, does nothing.